Modeling User Experience in Games: Lessons Learned
- Georgios Yannakakis | University of Malta
How is player experience best labelled and, in turn, captured by a computational model? Which machine learning methods seem to be more appropriate for the task? What are the challenges of processing player demonstrations? In this talk, I will attempt to address the above questions primarily by viewing the field of player experience modelling from an ordinal perspective. I will showcase a number of representative studies demonstrating the benefits of such a perspective and reflect on the lessons learned from our projects at the Institute of Digital Games in Malta.
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Katja Hofmann
Senior Principal Research Manager and lead of the Microsoft Research Game Intelligence team
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系列: Optics for the Cloud lecture series
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Advanced polarized light microscopy for mapping molecular orientation
- Rudolf Oldenbourg
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Modeling User Experience in Games: Lessons Learned
- Georgios Yannakakis
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