Directional Sources and Listeners in Interactive Sound Propagation using Reciprocal Wave Field Coding

  • John Snyder, Microsoft; Nikunj Raghuvanshi, Microsoft

We present the first wave-based interactive system for practical rendering of global sound propagation effects including diffraction, in complex game and VR scenes with moving directional sources and listeners.

Learn about Project Triton >

Note: There is no narration in this video, only acoustic loudness and direction variations as indicated by notes in each scene.