Quantum algorithms for reinforcement learning with a generative model
- Daochen Wang ,
- Aarthi Sundaram ,
- Robin Kothari ,
- Ashish Kapoor ,
- Martin Roetteler
2021 International Conference on Machine Learning |
Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward. A standard way to study this question abstractly is to ask how many samples an agent needs from the environment to learn an optimal policy for a \gamma-discounted Markov decision process (MDP). For such an MDP, we design quantum algorithms that approximate an optimal policy (\pi^*), the optimal value function (v^*), and the optimal Q-function (q^*), assuming the algorithms can access samples from the environment in quantum superposition. This assumption is justified whenever there exists a simulator for the environment; for example, if the environment is a video game or some other program. Our quantum algorithms, inspired by value iteration, achieve quadratic speedups over the best-possible classical sample complexities in the approximation accuracy (\epsilon) and two main parameters of the MDP: the effective time horizon (\frac{1}{1-\gamma}) and the size of the action space (A). Moreover, we show that our quantum algorithm for computing q^* is optimal by proving a matching quantum lower bound.